                   



                             ***HOW HEW REMAIN v1.0***
                                    by our_man 



-INSTALLATION-

First of all, you MUST have MGE to play this scenario.  I'm sure most of the people out there are familiar with how to install a scenario, but just in case...  Unzip all the files in this archive into the scenario subdirectory.  That's it.


-BACKGROUND-

This scenario is based upon a group of novels by Harry Turtledove, of which How Few Remain is the first in the series, in which he postulates what would happen if the South won the American Civil War.  The place and time is outside Frederick, Maryland, September 10th 1862.  A courier carrying Lee's Special Order 191 drops it, but some observant soldiers notice it and call him back.  Out of these humblest of beginnings the outcome of American history is forever changed.  Ignorant of Lee's plans, McCellan's army is left flat-footed by Lee's advance through Maryland and into Pennsylvania, before finally being forced to meet the Army of North Virginia in a less than auspicious place: near New Cumberland, Pennsylvania on October 1st.  The Army of the Potomac is soundly defeated, effectively ending the war as Great Britain and France announce their support for the Southern Confederacy's bid for independence, anxious as they are to end the disruption in trade the war has caused.  Under threat of war from these countries, Abraham Lincoln has no choice but to recognise the Confederate States.

It is now twenty years later; since the Civil War the Southern States have prospered, entering into an alliance with the two great imperial powers of France and Great Britain, while the United States has remained isolationist.  Both powers have expanded into the western part of North America, often drawing them into confrontation with the Native Americans that live on these lands.  The South, having a more enlightened policy towards them, enjoys a more beneficial relationship.  In addition, the Confederacy acquired the island of Cuba from Spain and incorporated it as a state.  Such moves were met with muffled protests from Washington, but the Confederacy continued to aggressively expand, secure in the knowledge that the rhetoric spewing forth from the North were simply just words.

Until now.

The United States has just inaugurated it's first Republican president since Lincoln - James G. Blaine.  Unhappy with what they have seen as the weakness of successive Democrat administrations in dealing with the Confederate States, the voters turn towards the more aggressive policies of the Republican party.  He arrives at a time when the Confederate States seeks to undertake it's greatest expansion yet: the annexation of Sonora and Chihuahua from a debt-ridden Empire of Mexico.  The Confederate States seek to purchase these lands as it would give them access to the Pacific Ocean via the Gulf Of California.  Like the United States, they too would stretch from sea to shining sea.  Blaine lets it be known that he will not tolerate the Confederate States moving into the Mexican provinces, and he is prepared to go to war over it.  James B. Longstreet of the Confederate States, secure in his countries strength is not so easily dissuaded however, and Confederate soldiers start crossing into Mexico.  When Blaine discovers this he announces that a state of war now exists between the United States and the Confederate States.  The 2nd American Civil War has begun.


-OBJECTIVES-

The protagonists of this scenario are the United States.  They start off with 12 objectives, and need 25 for a decisive victory.  Objective cities are mostly in the Southern States, and especially in Sonora/Chihuahua, where there are 4 objective cities.  In order to acheive a decisive victory, the Yankees will need to either re-unite the country and take Sonora/Chihuahua or occupy Canada.  In order for the Rebels to secure a decisive victory, they need to annex Sonora/Chihuahua and unite the Northern States under the Confederate flag.  It is possible to play as the British, but their alliance with the Confederate States will prevent them from obtaining enough objective points for a decisive victory.


-RESEARCH-

The tech tree has been extensively changed; several new advances have been intermingled with advances from the original game in order to prolong the degree of research for this era, so remember to consult the civilopedia before pursuing a particular technology.  Due to the short period of time (3 years) do not expect too many innovations on the battlefield.  It is sufficient to say that the crucial advances for the Yankees and Rebels are Mobilization and Repeating Weaponry respectively.  There are a few advances unique to each civilization, some of which trigger important events when researched.  Research itself is at a normal 10/10 level.


-MISCELLANEOUS-

1. Leaders
There are 4 leader units in this game; Stonewall Jackon, Jeb Stuart, George Custer and Teddy Roosevelt.  These units are much stronger than normal units and should be used to spearhead major attacks or depend very vulnerable positions.  The Confederates have a slight advantage in that they have both of their leaders at the start, while the United States has to recruit Teddy Roosevelt.

2. Where are the French?
In the book, the French play a role in aiding the Confederate States.  However on the map I was using only one of their colonies would have featured (port-au-prince).  Therefore rather than waste a civilization slot I amalgamated them with the British civilization.

3. Cowboys and Indians
Originally I planned for the Indians to play a significant role in the scenario; problems with goody hut barbarians forced me to scale back my ambition.  Even still, expect to see occasional Indian uprisings in the wilderness.  Both the United States and Confederate States employ Indian Braves as scouts in their armies.  These units are generated at random at the Indian camps (renamed airbases) situated just north of Texas.  Therefore in order to deprive your opponent of his Indian allies it will be necessary to occupy these camps.  Due to their better relationship with the natives, the Confederates receive more Indian warriors.  They are also in a position to ally with the Apache tribe under Geronimo later on in the game if certain conditions are met...

4. Railroads
Roads have been renamed to railroads in this scenario, with the road movement multiplier being raised to 4.  This prevents the rather unrealistic practice of instantaneous travel from New York to California that would be possible if actual railroads could be built.

5. Future Updates
There are several issues that need addressing in this scenario, but due to time constraints/lack of interest I do not want to change them at the moment.  If I ever get around to doing an update, I'd like to try and sort out the Indian goody hut problem first of all.  It added a bit more flavour to the game and I'm quite disappointed it didn't work out.  As it stands the scenario is a bit too easy; I'd like to make a future version more difficult while still being playable from both the Confederate and Union sides.  More units too, that would be cool; I lacked the imagination to think up of additional ones for the two main powers.  More events, another factor constrained by my lack of imagination.  Not even half of the events file is used, it seems like such a waste.


-CREDITS-

A special thanks to Fairline for his excellent unit graphics; most of the units in this scenario are his.  I think you'll agree that his work here further cements his reputation as one of the best graphics artists working in the Civ2 community.

When you load up the scenario, that brilliant title screen you see is the work of Sarsstock.  He did a fantastic job creating a picture that perfectly catches the mood of the era (and scenario).

Thanks to Agricola for his excellent comments while playtesting this scenario.  His suggestions were implemented, making for a harder game.  His in-depth turn reports of his strategy show how playtesting should be done!

Other graphics for this scenario are the work of:
Curt Sibling (people.gif)
Allard Hofelt (some of the units; his Riverwar was also an inspiration for the unit stats I used)
Henrik (most of the technology advance graphics came from one of his scenarios)

I'd finally like to thank anyone over at the SLeague who helped out with ideas and suggestions.  If I've omitted anybody in this list of credits, let me know and I'll correct the error for the next version.

